Monday, July 26, 2010

Varieties of Chenne Mane Aata played in Tulunadu

Based on the version of the game, there is a preliminary distribution of counters (beans, seeds, stones etc.) in the board's depressions. Players move alternatively in a series of "laps". A lap involves each player in turn selecting all of the counters in a depression and lifting these and placing counters in each depression in a prescribed direction and manner. What happens then is dependent upon the version of the same being played.

The following varieties of games are played in Tulunadu:

1. ' Kanji paduna Gobbu' - Getting the calf out of the game - play with 4 seeds.
2. ‘Sainya Mukya’ – The army & the commander - play with 4 seeds but little variation in the rules.
3. 'Mule Atta' – Constructing houses at the corners - played with seven seeds.

The board called mane has 14 holes (variously called guri ("pit"), illu ("house") or kone ("room")) arranged in two rows and two larger hollows at either end used for storing captured seeds. Each player owns the store to his right.
Initially there are four seeds (parelu or kayi) in each hole.

Initial Position :
1. On his turn a player distributes the contents of one of his holes in the ensuing holes, one by one, in a counterclockwise direction.
If the last seed falls into an occupied hole, its contents are lifted for another lap.
2. During a move a seed may not be dropped into a hole containing three seeds (called murte) unless the player has just one seed seed in his hand.
3. In rare circumstances all holes may have three seeds. If the player still has one or several seeds in hand, he puts these in the hole to his far right called atappe ("heap") without capturing them. The opponent then takes the three seeds from his heap and drops one of them in his opponent's heap, another one in that hole from which he removed the seeds and the last one in the next adjacent hole on his side, giving it four seeds, which he then captures, thus ending the move.
4. This seed, which would become a singleton, is called jeppe ("sleeper") and may not be used to begin the next turn.
5. If the last seed in hand is placed into a murte, its contents becomes wanasu ("meal"), that is, all four seeds are captured and put in the player's store.
6. Afterwards the player continues his move by distributing the seeds of the following hole.
7. The move ends when the last seed is placed in an empty hole, when the hole following a wanasu is empty or after an atappe play.
8. The game is played until a player can demonstrate at his turn that in four consecutive draws he does not have to place a seed in one of his opponent's holes. That player wins the seeds that are still remaining on the board.
9. The player who captured more groups of four has won the round.
10. The successive rounds are played by filling the holes on the player's side with his winnings. Holes that cannot be filled are not used in the next round. It is possible, albeit difficult, to reconquer lost holes. Seeds that are not used in the round are stored as if they were captures.
11. The game is over when at the beginning of a round a player can fill less than four holes. The phrase to claim victory is poli maipunu ("plunder").

The game is for two players.
1. The object of the game is to give each player around 50 to random number of manjutti beads.
2. The first player,who wins the toss puts in each circular hole ( 'mane' or 'home' ) even number( say 4) of beads at a time and continue till u run out of your beads.
3. And then if you are left with odd numbers of beads in one of the holes those beads go to your opponent player and vice versa.
4. The person ends with all the opponents beads or more number of beads is the winner!

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